Weaponsmith

The Weaponsmith Adept follows an incredibly flexible Discipline built on the concepts of helping others, self improvement and making the world a better place.

1st Edition

2nd Edition

3rd Edition

4th Edition

1st Circle

Craftsman

Avoid Blow

Avoid Blow

Evaluate

Forge Weapon

Forge Blade

Forge Blade

Forge Weapon

Item History

Karma Ritual

Item History

Haggle

Melee Weapon

Melee Weapon

Karma Ritual

Karma Ritual

Steel Thought

Steel Thought

Melee Weapon

Steel Thought

Thread Weaving
(Thread Smithing)

Weapon History

Steel Thought

[Initiate Talent]

[Novice Talent]

2nd Circle

+1 Spell Defense

+1 Mystic Defense

Durability

Durability

Item History

Conversation

Haggle

Haggle

[Novice Talent]

[Novice Talent]

Read & Write Language

Read & Write Language

3rd Circle

Karma on Recovery

Abate Curse

Abate Curse

Abate Curse

Suppress Curse

Detect Weapon

Detect Weapon

[Novice Talent]

[Novice Talent]

4th Circle

“Evaluate Weapon”

“Evaluate Weapon”

Karma on Willpower

+1 Physical Defense

Speak Language

Speak Language

Thread Weaving
(Thread Smithing)

Wound Balance

Thread Weaving
(Thread Smithing)

Thread Weaving
(Thread Smithing)

[Novice Talent]

[Novice Talent]

5th Circle

“Traveling Smithy”

“Traveling Smithy”

+1 Social Defense

+1 Social Defense

Karma on Damage from weapons made by the Weaponsmith

Temper Self

Temper Self

Temper Self

Forge Armor

Warp Missile

Warp Missile

[Journeyman Talent]

[Journeyman Talent]

6th Circle

+1 Spell Defense

+1 Spell Defense

Karma on Perception

+2 Mystic Defense

Conceal Weapon

Conceal Weapon

Lion Heart

Temper Flesh

Spot Armor Flaw

Forge Armor

[Journeyman Talent]

[Journeyman Talent]

7th Circle

Karma on Dexterity Action

Karma on Dexterity Action

Karma on Damage from weapons made by the Weaponsmith

+1 Mystic Armor

Disarm

Spot Armor Flaw

Sport Armor Flaw

Spot Armor Flaw

Temper Other

Temper Other

[Journeyman Talent]

[Journeyman Talent]

8th Circle

+1 Recovery Tests/Day

+1 Recovery Tests/Day

+1 Spell Defense

+3 Mystic Defense

Improve Blade

Improve Blade

Forge Armor

Lion Heart

Metal Ward

Metal Ward

[Journeyman Talent]

[Journeyman Talent]

9th Circle

“Elementalism”

“Blood Bound Forge”

+1 Physical defense

+1 Physical defense

Karma on Recovery Test

Karma on Test performed by adjacent ally

Karma on Attack w/ Melee Weapon

Karma on Attack w/ Melee Weapon

Read & Write Magic

Dowse

Infuse Weapon

Perfect Focus

Sense Magic Weapon

Sense Magic Weapon

[Warden Talent]

[Warden Talent]

Show Armor Flaw

Sense Metal

10th Circle

Spend Karma on Willpower

Spend Karma on Willpower

Karma on Strength

+2 Physical Defense

+1 Recovery Test/Day

+1 Recovery Test/Day

+1 Spell Defense

+1 Recovery Test/Day

Fireblood

Fires of the Forge

Weapon Ward

Dispel Magic

Spellcasting

Life Check

[Warden Talent]

[Warden Talent]

11th Circle

“Blood Edge”

“Blood Edge”

+1 Social Defense

+1 Social Defense

+1 Physical Defense

Karma on Test to resist Horror Power

+1 Initiative

Forge Armor

Heat

Infuse Armor

Living Weapon

Thread Weaving (Elementalism)

Soften Blade

[Warden Talent]

[Warden Talent]

12th Circle

+1 Initiative

+1 Initiative

+1 Recovery Test/Day

+4 Mystic Defense

+1 Spell Defense

+1 Spell Defense

+1 Spell Defense

+2 Mystic Armor

Soften Blade

Improve Armor

Mind Blade

Forge Flesh

Enhanced Matrix

Shield Beater

[Warden Talent]

[Warden Talent]

13th Circle

“Craft Mastery”

“Mystic Grounding”

+2 Physical Defense

+2 Physical Defense

+1 Social Defense

+3 Mystic Defense

Max Karma +25

Max Karma +25

+1 Spell Defense

+1 Initiative

+1 Karma Step

+1 Karma Step

Critical Hit

Critical Hit

Ethereal Weapon

Aura Armor

Improve Armor

Spirit Weapon

[Master Talent]

[Master Talent]

14th Circle

“Create Orichalcum”

“Create Orichalcum”

+1 Spell Defense

+5 Mystic Defense

Karma on Toughness

+2 Recovery Tests/Day

Armored Matrix

Elemental Hammer

Aura Armor

Soul Aegis

First Ring of Perfection

First Ring of Perfection

[Master Talent]

[Master Talent]

15th Circle

+3 Spell Defense

+3 Spell Defense

+1 Physical Defense

+2 Social Defense

+1 Social Defense

+3 Mystic Armor

+1 Recovery Test/Day

Second Chance

Elemental Anvil

Reshape Object

Confront Horror

Share Matrix

Second Chance

[Master Talent]

[Master Talent]

Earthdawn 1st Edition © FASA Corporation
Earthdawn 2nd Edition © Living Room Games
Earthdawn 3rd Edition © RedBrick Limited
Earthdawn 4th Edition © FASA Games, Inc.

Advertisements
%d bloggers like this: